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CFP: Learning & Leading with Technology

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June 12, 2000: This message was distributed by Papyrus News, a free e-mail distribution list on the global impact of information technology on language, literacy, and education. Feel free to forward this message to others, preferably with this introduction. For information on Papyrus News, including how to (un)subscribe or access archives, see <http://www.lll.hawaii.edu/web/faculty/markw/papyrus-news.html>.

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Learning & Leading with Technology

Theme Issues for 2000-2001

We are planning two theme issues for Volume 28 of Learning & Leading with Technology (a publication of the International Society for Technology in Education). We invite you to submit articles on these themes. We are also looking for good curriculum articles incorporating math, science, language arts, social studies, music, or art. The Submission Guidelines are posted on the web at http://www.iste.org/L&L. If you have any further questions, please contact:

Anita Best
Acquisitions Editor, L&L
ISTE
1787 Agate St.
Eugene, OR 97403-1923

ph. 541.346.2400

fax 541.346.5890

abest@iste.org

Volume 28 Theme Issues

February 2001  Closing the Digital Divide

The Digital Divide is often described as a gap in access to technology and information between groups by any of the following: income, race, gender, location, or education. Articles in this issue cover the efforts and partnerships needed to continue to bring access to all students. We also know that access is not the whole problem in bringing the potential of technology to education. Articles may also address staff development and curriculum needed to make use of the technology to provide all students with learning opportunities to meet their full potential.

Submission deadline: August 16, 2000

 

April 2001  Student-Centered Use of Highly Interactive Computer Software

Many powerful software applications now exist from spreadsheets to software such as GIS, NIH's Image, Microcomputer-Based Lab (MBL), and Mathematica. Some organizations such as the University of Michigan's Center for Highly Interactive Computing in Education (hi-ce) are developing powerful tools for specific curriculum areas (www.investigationstation.org/hiceoffice/index.html). Other educational software packages have research-based models shaping their development. All these programs can allow students to explore difficult concepts, overcome physical or mental handicaps, or make sense of large amounts of data as opposed to tools used to present and communicate results. Articles in this issue describe the tools, projects, curricula, and outcomes of using such software.

Submission deadline: November 6, 2000


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